I’m a concept artist and illustrator since 2004. I'm experienced in character and creature design, 2d post-production and marketing art for video games.
Now and then I'm drawing illustrations for pen&paper games like The Dark Eye (Ulisses Spiele) or character portraits as private commissions. Besides I'm working on a personal worldbuilding project named Ardanea.
In addition I'm responsible for gui styling and implementation in Unity3D, working closely with the game design and coding department.
My favorite tools of the trade are Adobe Photoshop and a Wacom tablet. Most of my illustrations have a semi-realistic look, but I can also work in comical or simplified cel-shading styles (and vector illustrations) or give my drawings a more traditional touch.
Sometimes I'm using additional software to sculpt a base in 3d (and for experimenting), but 2d art is my trade.